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Coffee house interior mapping
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[Map] Exterior of Hospital - Angel Pine.
Hi. How are you?
I come to teach you a Hospital created in the State of San Andreas, in the outskirts of San Fierro, in AngelPine. All comments are well received.
At the moment, the map will not be shared. :)
PD: Tomorrow I will show the model, already adapted in the game.
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I come to teach you a Hospital created in the State of San Andreas, in the outskirts of San Fierro, in AngelPine. All comments are well received.
At the moment, the map will not be shared. :)
PD: Tomorrow I will show the model, already adapted in the game.




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Internet Caffe [Textured]
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[Map] Exterior of Hospital - Angel Pine.
Hi. How are you?
I come to teach you a Hospital created in the State of San Andreas, in the outskirts of San Fierro, in AngelPine. All comments are well received.
At the moment, the map will not be shared. :)
![]()
![]()
![]()
![]()
![]()
![]()
I come to teach you a Hospital created in the State of San Andreas, in the outskirts of San Fierro, in AngelPine. All comments are well received.
At the moment, the map will not be shared. :)






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[MAP] Assembling a car
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[MAP] Car showroom
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[MAP] House plate
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[MAP] Casino by Kody
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[MAP] Bank of SA
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[Textdraw] Player Statistic
Hello, here is my newest textdraw which I wanted to show you guys and I would love if you guys post feedback, what you think. Thank you in advanced.
Resolution: 1920x1080
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Resolution: 1280x720
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Resolution: 1920x1080

Resolution: 1280x720

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[GvC] Login Textdraw with sound voice
This system using custom TXD and sound voice TTS edit by Adobe Audition, let's take a look !
https://www.youtube.com/watch?v=QjZJv7JzmlU
https://www.youtube.com/watch?v=QjZJv7JzmlU
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Music Player In Samp
Music player
Function of ownership
The last song button
The next song button
Stop button
Play the loop mode button.
The song list
Music time display
Music progress bar.
When music is over, automatically play music according to your custom loop.
The screenshot below
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Function of ownership
The last song button
The next song button
Stop button
Play the loop mode button.
The song list
Music time display
Music progress bar.
When music is over, automatically play music according to your custom loop.
The screenshot below


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SAMP Call of Duty - Plane Bombing Compilation
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[Map]Quarter special operations (B.O.P.E) [0.3.8]





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Vice City map remastered (compared to Kalcor's original conversion)
Hello guys, I don't know if "remastered" is the correct term for it but I'd like to show you a polished version of the Vice City map which I've been helping two guys with. In the next video you're going to see a comparison with Kalcor's original conversion. You'll notice some vegetation disappears but it has a lower streaming/draw distance actually, but I might say many unnecessary objects have been removed to reduce overloading. As a reference, Kalcor's conversion creates 9454 objects and this one 6788.
Click here to watch the video!
AdrianGraber converted it completly from GTA United 1.2 using Papawy's converter and some other tools. I've helped a little bit adri1 to set better streaming distances and correct IDE flags.
In my opinion it looks pretty decent now. I was interested in this project because I've always liked Vice City. If the next SA-MP version is going to support downloadable content I'd be really interested and pleased to adapt a version of my MCSA gamemode there.
Best regards.
Click here to watch the video!
AdrianGraber converted it completly from GTA United 1.2 using Papawy's converter and some other tools. I've helped a little bit adri1 to set better streaming distances and correct IDE flags.
In my opinion it looks pretty decent now. I was interested in this project because I've always liked Vice City. If the next SA-MP version is going to support downloadable content I'd be really interested and pleased to adapt a version of my MCSA gamemode there.
Best regards.
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Battle Arena (BETA)
If someone interested. come join us it's a DM server where u can start some arenas , bases (winning taking the cp for 25 seconds or just killing the enemy team), and tdms (wins only who get more kills) !
HostName: Battle Arena | Lagshot (Beta) [GER]
Address: 89.38.149.148:7833
Players: 0 / 37
Ping: 52
Mode: Battle Arena v2.0 (Beta)
Language: Pakistan
HostName: Battle Arena | Lagshot (Beta) [GER]
Address: 89.38.149.148:7833
Players: 0 / 37
Ping: 52
Mode: Battle Arena v2.0 (Beta)
Language: Pakistan
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LVCNR Showcase: Reecy's Memorial
The following videos showcase a custom-built map in the server, named after her - as Reecys Memorial, that was built as a tribute to keep her alive in our memories.


A few Credits:
Video: Duke & Ryan_Likes
Map: Esperz & dB.
Script: X337, denNorske & dB.
Server: LVCNR
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The Underbelly Of Paradise GTA SA Version teaser
Hey guys ! finally back from inactivity, reason i was inactive is i was busy with some real life stuff, getting some shit together. now i guess i have some free time.
Reality finally gets real, and real cheap to make! On The Underbelly Of Paradise
https://youtu.be/wUkjrVcrxzo
Full version is a WIP :p
Reality finally gets real, and real cheap to make! On The Underbelly Of Paradise
https://youtu.be/wUkjrVcrxzo
Full version is a WIP :p
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[MAP]Pizzaria - 80%finalized
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Survive in Silence - SilentZ (Similar to the game Rust)

Hello everyone, today I will present my new project for you, 'Survive In Silence - SilentZ'
Current version 0.4.2
PS: Sorry for the errors in the text, I don't speak english very well...
Index
- Introduction
- Gamemode
- Systems
- Map
- Prints
- Progress
- Changelog
- Team
- Warnings
Introduction
This project was initially created by 'Carlos001 (BLU)' on April 2017, until then it was just me in it, but I've known 'UserUnkn0wn' since then he it's helping me in the textdraws creation part and in the server map and in some systems
The server is of survival, Our focus is that the server to be similar to the Rust game where your goal in the beginning is to look for food, cut trees, catching ores and other things to build a base and so survive on the server
Gamemode
- Systems: The server already contains a lot of legal systems and some will still be created, you can see some of the systems in "Changelog" and also in the "Prints", remembering that the server is more inspired on the game "Rust (Experimental)".
- Map: The Map is no longer specifically the GTA SA (with streets, buildings, house etc ...) the 'UserUnk0wn' (Mapper) has taken an area of the Server that is more similiar to the map of Rust, an area with forests, rivers, mountains and is editing it to leave more like the map of Rust (you can see how it's getting down below under "Prints")
- Print's: Now, some images of how the server is so far. (PS: The server is constantly changing)
Prints #1 ( http://imgur.com/a/RMw8r )
Prints #2 ( http://imgur.com/a/VJJt5 )
Prints #3 ( http://imgur.com/a/RV5Mi )
Prints #4 ( https://imgur.com/a/nZiBJ )
Prints #5 ( https://imgur.com/a/uRZmr ) - NEW ( 25/01/2018 )
Progress
- Base System ( 99% ) In Progress
Craft System ( 94% ) In Progress
Airdrop System ( 100% ) Finalized
Tree System ( 100% ) Finalized
Ore System ( 100% ) Finalized
Inventory System ( 100% ) Pre-Finalized
Achievements System ( 76% ) In Progress
Login System ( 100% ) Finalized
Furnace System ( 38% ) In Progress
Chest System ( 47% ) In Progress
Server Map ( 67% ) In Progress
Changelog
- PS: Something can be modified / added or maybe removed at any time.PHP Code:
<+> = Added.
<-> = Removed.
<!> = Changed.
<+> New login screen (now with background scenery)
<+> Items System (Inventory + dialogs);
<+> Barrels System (Drop items after broken);
<+> Destructible tree System;
<+> Base with wardrobe System (doors, walls, windows...);
<!> Cmd: /build reformulated (Now with Textdraws);
<+> Bilingual (Languages PT/BR and ENG) 90%;
<+> New textdraws to code lock system (for doors, gates...);
<+> System of picking fruit from Trees;
<+> Inventory System Update (now with Textdraws);
<+> New animals system, deers and cows added;
<+> Updated Inventory | from 25 for 30 slots | design Improvements, optimizations and corrections;
<+> New map fully adapted and improved (with ores, trees, constructions, mini globes...);
<+> Explosive System (C4) for added base invasions;
<+> Airdrop system with flare (Supply Signal) added;
<!> Several bugs fixed, some of the most important:
- Fixed bug in inventory (bugged items);
- Fixed Barrels bug (before without respawn);
- Fixed bug in airdrop and now it is a bit more realistic;
- Fixed bug in Building Plan (/ build) and now has new objects for building;
<+> Login screen v2 added (background and textdraws was changed);
<+> Added more trees, ores and a few barrels that were missing from the map;
<+> Now the ores as well as trees, are really destructible (you break the ore and when you receive the loot the ore is automatically destroyed and respawn after);
<+> More objects added by the map, to make it more attractive (UserUnkn0wn want avoiding putting many objects for those with bad PC can play normally without lag);
<+> After the player dies all his items will be dropped and will disappear after 30min;
<+> Hemp fiber System (some plants that are on the map);
<+> Fruit System (after you broke a tree, apple, orange, banana or another fruits);
<+> Added chests system, furnaces and crafting table;
<!> The amount of woods, stones, irons, sulfur and the like will be random Between 4 to 10 after breaking down trees or ores...
<+> New screen of death, after the player die will appear a screen with some information about death itself.
<+> Now it is possible to create bicycles or cars with some items, but it is not so easy.
<+> The player gains rewards after completing the achievements.
<!> New build plant, now bigger with more objects and better design.
<!> New HUD design of player informations - deaths, HS, level, live time, etc...
New 0.4.2
<!> New inventory, functions, and design as been changed
<!> Completely finalized inventory and being saved and loaded correctly
<!> Now, to pick up items from the floor, no longer use the 'C', just open the Inventory > Proximity;
<!> The globes supply boxes have their respawn every 15min;
<!> Airdrops are now removed after 6 minutes after it has been called or when no longer have items in it;
<!> System of permissions wardrobe finalized, now has 2 vacancies (1 = Owner | 2 = Another player)
<!> Fully configured and functional HUD;
<!> Base system in general - prefinished, Missing only furnace system and chests (which are already in progress);
<!> A red smoke will be created where an airdrop is called;
<!> Completed bilingual system and corrected translation errors
<!> Now consumable items (Water Cantil, Juices and Drinks in General) have no more quantity (x4, x5...) but a percentage from 0% to 100%;
<+> Command /wardrobemenu added, from dialog to textdraw, it will show a screen with the information of your locker;
<+> When you earn a level, you can receive from 1 to 30 coins;
<+> Now it is possible to duplicate an object from your base, making it easier to construct it;
<+> Each wardrobe of permissions has a building limit - 40 objects per wardrobe (only the chests do not count on the limit);
<+> Chest system started - in progress 47%
Team
General Programmer: Carlos001 and UserUnk0wn
Mapper: UserUnk0wn
Designer: UserUnk0wn
Beta Testers: N/D
Warnings
If you liked the project, join our Discord server for more information and Follow us on FB! :)
Discord: https://discordapp.com/invite/rC8Wuvf (Join us)
Forum: -
Faceb00k: SilentZ
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Official Topic: http://forum.sa-mp.com/showthread.php?t=638802
Thank you all!
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